Wednesday, March 12, 2014

Having Fun While Breaking Friendships

Recently in my deep sea venture into the uncertainty of  Kickstarter's multitude of projects, I found a gem-among many others-that caught my eye.  The game in question is Peasant's Buffet, by Wargi Studios LLC (a link to the Kickstarter page will be at the bottom of the article).

The project which has 8 days left to go has already funded 16,350 dollars (the original goal being 10,000 dollars), and the game itself looks promising.  The art style looks as if someone mashed together Chez Geek and Penny Arcade.  However, the comical appearance of many of the game's cards is not too overbearing, and in fact is cast aside when we see the examples of boss monsters that may be faced in the game.  Some of them even feel as though they could fit into a Lovecraft tale.  

Your role in the game is a member of a small village, enjoying your peaceful life until one day monsters appear from the woods and attack the village.  You decide that perhaps there is better property elsewhere, not to mention life expectancy and monster-less woods.  However, you doubt that anyone will buy your former property for the very reasons you are leaving, and so you decide to hoard as much treasure as you can carry before getting out of town.  However, your fellow players are doing the same thing.  Its a race against time... and your opponents!

Over the course of the game you will have the opportunity to gather loot, hinder your opponents, and even fight monsters (though you will mostly want to avoid monsters).  While the game seems like it will devolve into a gladiators pit of betrayal and backstabbing-which it will, don't fret.  Over the course of the game boss monsters will come out of the wood-works and threaten everyone, forcing you and your opponents to band together to face this immediate threat.

Peasant's Buffet takes an interesting approach to what feels like a half co-op game, half lone survivor game. Overall, I think that the game has a lot of potential, creating a competitive atmosphere with a still uncertain air of necessary cooperation.  The cooperation being uncertain because like any game that requires trust among opponents, that trust will be fleeting and even false.  After all, only you know what cards you may be holding back, waiting to screw your former monster fighting friends.  

The game also presents ample opportunity for expansion making, by simply introducing more cards, or even adding different settings beyond the initial games setting of a village beset by monsters.

So check it out, and if you think its worth it, back it.  Remember, you can have fun and break friendships. Although it may be wise to bring some food to win them back, but that depends upon what kind of person you are.              


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